New Gunner Abilities and Animations, Insomnia 58, and Games by the Sea!

Posted on July 25, 2016 by Shibusuke

How is your summer going? I recently acquired a wicked t-shirt shaped tan line by way of a nice, red sunburn. Who says developers never go outside? 

First, I want to give a big thank-you to Charlie Ewing, creator of Flow Point, and Liz Henwood of The Yarn Mouse (she’s doing our amigurumi!) and Sock Thuggery for showing City of the Shroud at Games by the Sea at Develop, where they were showing off local indie talent! Chris and I weren’t able to go to the event this year, but our friends stepped in to help us out. The game went over really well, and “lots of people played it for a really long time,” which of course is a good thing!  

On the game front, we’ve got a few things we’ll be adding to the Steam build for you to play around with soon - first, we’ve received all of the Gunner’s animations and have put them in the game!  

Attacks in CotS use a combination of animation and visual effects to show each ability. Last month, when I mentioned new abilities, we were still in process of getting animations and VFX set up, but now, they’re pretty much ready to go. Since we have the Gunner’s animations fresh off the… animation software, I’ll run you through some of the new ones (and some of the ones that make way more sense now) below!

Just a note: they’re not all tuned yet, meaning the timing on some of the movement and visual effects may be a bit off, but I figured: why wait?

Dynamite: throw a stick of dynamite that deals damage to adjacent tiles after a set amount of time. The danger indicator is new too (and placeholder)!  

Buckshot: The opposite of Snipe - deal more damage the closer you are to the target. Can be combined with Scramble and Parting Gift, which deals damage to adjacent tiles when you move away, for an in-your-face playstyle.   

Aim Down Sights/Scramble: when the Gunner has certain buffs active, like Aim Down Sights or Scramble, she will take on a unique idle animation until the effects wear off.  

Staggering Shot: deals damage and removes a dodge buff from the target, dealing bonus damage if it does (dodge buffs negate an opponent’s yellow gem attacks).

Vault: Jump backward one tile and deal damage while you do it! Great for getting out of melee range and making the opponent pay for it while you do. Works well with Magnetic Mine.  

And finally, Spray and Pray: shoot 21 times, spreading the damage across all tiles adjacent to the target.  

We’re really happy with how the animations turned out and can’t wait to let you guys play with them!  

Those of you with keen eyes may notice some slight graphical improvements to the game as well - hopefully you like them!  

We’re about ready to roll out the new character class abilities for testing to our Noble-tier and higher backers! We have a bit of tweaking to do before we do (we want you to be able to just get them instead of having to fight random battles until they drop, for example), so as soon as that’s all ready, we’ll be rolling out a new test branch on Steam. Keep an eye out!  

We’ve also got some very cool possibilities on the horizon, but we’re still feeling them out. If it happens though… oh man, it will be exciting.  

Last but not least, City of the Shroud will be going to Insomnia 58 from August 26 - 29 at NEC in Birmingham, UK.  

If you’re going, come by and say hi - we’ll have a (hopefully VERY) updated version of the game on display!