Progress Update, New Art, and a Sneak Peak!

Posted on June 21, 2016 by Shibusuke

We've got a few fun updates for you, and to kick things off, we have finalized the in-game portrait for the beloved Hat Merchant. Here he is, in all his finery:

 

Take a moment to let that soak in. Also, dig that fez-patterned bow-tie. It's majestic.

...

I love the Hat Merchant.

Progress Update

Moving on: our primary goal with the Kickstarter was building the art for our remaining character classes, and we're making really good progress on that front. If you'll forgive me getting a wee bit detailed, we spoke with our friends at Playerium who are making the characters, and together, in addition to making the new characters, we decided that we would rework the existing models to look better, animate better, and allow for way more customization (without affecting our production schedule to boot!).

We aren't quite ready to show you the fruits of our labor (it's looking so cool), but as a testrun, we reworked the Gunner model basically from the ground up and have gotten her animating leagues ahead of where she was before... along with a few other features we're keeping secret for now. We have new animations for all her abilities incoming as well, and I can't wait to show some of them off!

And in case you haven't seen it yet, here's a demo of what's possible with her new setup:
 


We also recently got the last remaining abilities for the Mage, Gunner, and Brute classes into the game and they are currently undergoing bug fixes and placeholder VFX creation so that we can send them out to our in-dev feature testers. I've been playing with them, and depending on how you use them, they can really change the way a class plays.

Sneak Peak

Finally, I know I said we weren't quite ready to show anything off yet, but I just can't help myself... here's a preview of something coming down the pipe soon:
 

Thank you as always for all of your support, and we can't wait to get all the stuff we've got in the works out to you!