Developer Blog

City of the Shroud Patch 1.05 Released!

Posted on November 09, 2018 by Shibusuke

We’re happy to announce that Patch 1.05, which contains our updated enemy AI, is now ready for you to play! The AI in this updates is much more clever and aggressive than the previous iteration, which should make combat much more lively and engaging.

Major Updates:

Revamped AI:

  • Enemies are more aggressive in their movement and usage of combos.

  • Enemies are better at picking out vulnerable targets and hitting them with clever combos. This speeds up combat and makes timing and use of defensive abilities much more critical, especially on higher difficulties. They may also pursue vulnerable targets if the target tries to run.

  • Enemies have under-the-hood “personality traits.” Each class has a base set of preferences (prefers being aggressive / defensive / using support abilities, etc.), and these can vary across individual units.

  • Enemies now have a better... Read more

Patch 1.05 Preview

Posted on September 28, 2018 by Shibusuke

We’re working on the first big patch for City of the Shroud while Moira writes Chapter 2, so I wanted to take some time to go over what’s coming:

Major Updates:

Revamped AI:

  • The AI is getting an overhaul to make it more interesting, more challenging, and to let it better highlight what makes CotS’ combat unique. When the new patch releases, enemy characters will:
     
  • Enemies will be more aggressive in their movement and usage of combos. Enemies will be better at picking out vulnerable targets and hitting them with clever combos. This will speed up combat and make timing and anticipation much more critical.
     
  • Personalities: enemies will have “personality traits.” Each class will have a base setup (prefers being aggressive / defensive / using support abilities, etc.), and these can vary across individual units.
     
  • Ability-specific decision making: the classes in CotS are designed to be... Read more

Chapter 1 Results!

Posted on September 18, 2018 by Shibusuke

Chapter 1 is a wrap! Here are the final results:

A last-minute push over the weekend has placed Omar ahead of Zem. Azura’s Merchants are now the most dominant in the city, followed by the rebellion, and then the Syndicate. Navid is trailing his arch-rival Zem by a significant margin, and poor Sohrab can’t seem to catch a break.

What happens now? To start, Moira will be looking at not only how each of the factions stands in relation to the others but also at how their alliances and beliefs have shifted over the course of the chapter.

As you played, you were not only changing your chosen leader’s influence, but also what they think of the other leaders. So far, you have undermined several alliances, but not always mutually - in many cases, you have one leader who still trusts their ally, while their ally no longer trusts them back. I wonder how that will play out?

It’s not all seeds of... Read more

Read more entries...

Read your opponent's moves and strike back before they know what's coming! City of the Shroud combines fighting game mechanics with tactical RPG gameplay through an intuitive combat system. Engage in a LIVE player driven campaign, where you will form alliances and fight for survival in a city held captive by a mysterious foe.

Sign up for release information

Sign up to stay up to date on beta tests, news, releases, and more!

Contact Us

Questions? Comments? Fill out the form below and let us know!