Developer Blog

City of the Shroud is coming this Summer! New Trailer! New Announcements, Including a Future Console Release!

Posted on March 01, 2018 by Shibusuke

 

 

It’s happening! We’re getting ready to launch City of the Shroud this summer! Ahhhh!

We’ve been working super hard to get the game ready for launch, and we’re almost there. It’s been a long road, but we’re nearly at the end of it - or the beginning, rather!

We are so excited to get the story underway and see what you all do with it. We have tons of ideas about where the story could go and how it could develop, but ultimately it will be up to you and everyone else who plays to determine how the story plays out.

We’re also really happy with how the gameplay has come together - several members of the team have spent thousands of hours playing the game, and we still have a blast. Hopefully you will too!

The footage in the trailer above is all up-to-date, though YouTube compressed it quite a bit. The game looks great at any setting... Read more

Building and Lighting the Battlefields

Posted on October 31, 2017 by Shibusuke

Happy Halloween! We may not be a spooky game, but I wanted to pass out some treats regardless!  

First, now that asset building is complete (yay!), we’re currently building out and polishing all of the levels for Chapter 1, then putting together their lighting and post-processing effects - all the nice bloom lighting and fancy camera features that make a game “pop.” This means laying out the tiles, then filling the maps with the buildings and props that’ve been building over the last year or so based on the setting for the battle that takes place there. Once that’s finished, we go in with lights and effects to make everything look especially nice.  

You may recall that we upgraded to Unity 5.5 a while back, giving us access to some nice effects as well as 4k resolution support, which the game takes to very well. To get a sense of how much things have changed, check out the... Read more

Finalizing Our Team Menu UI

Posted on September 26, 2017 by Shibusuke

We’ve been hard at work getting City of the Shroud’s UI hooked up and looking good. There is still some polishing to be done, but we’re really proud of the results!  

First, here is our new team menu UI in action:  

I’ll go into more detail below, but before that, I’d like to show you our new-and-improved City Map:  

What’s new here? First, the structure of the map means that it is far more screen ratio independent than it was before, so those of you with 16:10 screens (i.e., Mac laptops) will see improvements on that front.  

The more obvious difference is that big old chart on the right: the Balance of Power. As you play through each chapter of CotS, the balance of power between factions will change, and that chart will show you the state of affairs at any given moment.  

You’ll be able to see who you’re allied with as well as how powerful each faction is relative to the... Read more

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Read your opponent's moves and strike back before they know what's coming! City of the Shroud combines fighting game mechanics with tactical RPG gameplay through an intuitive combat system. Engage in a LIVE player driven campaign, where you will form alliances and fight for survival in a city held captive by a mysterious foe.

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