Posted on July 25, 2016 by Shibusuke
How is your summer going? I recently acquired a wicked t-shirt shaped tan line by way of a nice, red sunburn. Who says developers never go outside?
First, I want to give a big thank-you to Charlie Ewing, creator of Flow Point, and Liz Henwood of The Yarn Mouse (she’s doing our amigurumi!) and Sock Thuggery for showing City of the Shroud at Games by the Sea at Develop, where they were showing off local indie talent! Chris and I weren’t able to go to the event this year, but our friends stepped in to help us out. The game went over really well, and “lots of people played it for a really long time,” which of course is a good thing!
On the game front, we’ve got a few things we’ll be adding to the Steam build for you to play around with soon - first, we’ve received all of the Gunner’s animations and have put them in the game!
Attacks in CotS... Read more
Posted on June 21, 2016 by Shibusuke
We've got a few fun updates for you, but first, we're excited to announce that we've set up pre-orders! Anyone who's interested in picking up a Steam key directly from us or grabbing some merch can do so via the URL below:
Now then, on to the fun stuff!
First off, we have finalized the in-game portrait for the beloved Hat Merchant. Here he is, in all his finery:
Take a moment to let that soak in. Also, dig that fez-patterned bow-tie. It's majestic.
I love the Hat Merchant.
Moving on: our primary goal with the Kickstarter was building the art for our remaining character classes, and we're making really good progress on that front. If you'll forgive me getting a wee bit detailed, we spoke with our friends at Playerium who are making the characters, and together, in... Read more
Posted on May 06, 2016 by Shibusuke
WE DID IT!!
Over 300 of people came together and helped bring City of the Shroud to life. We cannot thank our backers enough for their support, and are so, so excited to share this journey with everyone.
You can read more about what happens next over on our Kickstarter update:
Once we get everything from Kickstarter sorted, we'll be sending out the latest build to backers via Steam.
Stay tuned for updates! And now, it's time for a nap!