Posted on December 07, 2016 by Shibusuke
We’ve got a bunch of ground to cover, so I’m going to go ahead and dive right in.
First, after a lot of deliberation, we’ve decided to move the release date of the game to the summer. City of the Shroud is on track to be basically finished by February/March, but there are some potential challenges for the team if we push to release by that date. We want to make sure to deliver a rock solid game, so we’ve decided to play it safe and put it out a little later.
There are a few reasons, but the biggest issue is that my S.O. and I will have to move internationally sometime between February and April - I had hoped to be able to avoid this timing, but we were not so lucky! With the destination and timing likely to remain a mystery until February at the earliest, it’s best for City of the Shroud if we are stably set up and I can focus everything on the game and... Read more
Posted on September 19, 2016 by Shibusuke
This is a big update! First, we’re taking City of the Shroud to EGX - formerly the Eurogamer Expo - from September 22 - 25! Chris and I will be heading up to the NEC in Birmingham, UK, to show off the game. We’ll be in the Rezzed Zone, so come on down and say hi!
We’ll also be next to Matt Gambell, who has helped us with all of our trailers and is the developer of RPG Tycoon. He’ll be showing off his new game, Living the Deal, along with Tom Pickard, who did the environment assets and the UI update for CotS. It’ll be a regular Brighton Indies party! Or, more accurately, “enthusiasm encouragement group” (aka swapping out coffee runs). We have a wonderful group of indie developers in Brighton, and we’re constantly finding ways to help each other, from coffee runs to production support to trailer editing. This is another extension of that!
But in even more exciting news, we are finally... Read more
Posted on July 25, 2016 by Shibusuke
How is your summer going? I recently acquired a wicked t-shirt shaped tan line by way of a nice, red sunburn. Who says developers never go outside?
First, I want to give a big thank-you to Charlie Ewing, creator of Flow Point, and Liz Henwood of The Yarn Mouse (she’s doing our amigurumi!) and Sock Thuggery for showing City of the Shroud at Games by the Sea at Develop, where they were showing off local indie talent! Chris and I weren’t able to go to the event this year, but our friends stepped in to help us out. The game went over really well, and “lots of people played it for a really long time,” which of course is a good thing!
On the game front, we’ve got a few things we’ll be adding to the Steam build for you to play around with soon - first, we’ve received all of the Gunner’s animations and have put them in the game!
Attacks in CotS... Read more