Developer Blog

Amigurumi, Pizza Party, and "Doing It Right"

Posted on January 27, 2017 by Shibusuke

Happy New Year! The CotS team had a productive pre-holiday season, and we’ve been hard at work since we got back. What have we been up to? Read on to find out!

First, over the holidays I hand-delivered the amigurumi backer rewards to our “Patron” backers - we’re all so, so thrilled with how these turned out. A huge shout-out to Liz at The Yarn Mouse for her awesome work making our characters. 

Liz also did a fantastic write-up over on her blog of how she made them, including all those hats, full of concept art we made for her and and in-progress photos. Click the link to read! 

I couldn’t resist, so here are a few photos of my own of the final result (Liz’s photos are much better): 

 

 

Also over the holidays, we held our Omega Backer Pizza Party! From around the globe we gathered and feasted on fancy pizza in honor of our glorious supporters. I showed... Read more

Moving the Release, Progress Update, and Sneak-Peak at New Classes

Posted on December 07, 2016 by Shibusuke

We’ve got a bunch of ground to cover, so I’m going to go ahead and dive right in. 

First, after a lot of deliberation, we’ve decided to move the release date of the game to the summer. City of the Shroud is on track to be basically finished by February/March, but there are some potential challenges for the team if we push to release by that date. We want to make sure to deliver a rock solid game, so we’ve decided to play it safe and put it out a little later. 

There are a few reasons, but the biggest issue is that my S.O. and I will have to move internationally sometime between February and April - I had hoped to be able to avoid this timing, but we were not so lucky! With the destination and timing likely to remain a mystery until February at the earliest, it’s best for City of the Shroud if we are stably set up and I can focus everything on the game and... Read more

EGX, and Introducing the Duelist!

Posted on September 19, 2016 by Shibusuke

This is a big update! First, we’re taking City of the Shroud to EGX - formerly the Eurogamer Expo - from September 22 - 25! Chris and I will be heading up to the NEC in Birmingham, UK, to show off the game. We’ll be in the Rezzed Zone, so come on down and say hi!

We’ll also be next to Matt Gambell, who has helped us with all of our trailers and is the developer of RPG Tycoon. He’ll be showing off his new game, Living the Deal, along with Tom Pickard, who did the environment assets and the UI update for CotS. It’ll be a regular Brighton Indies party! Or, more accurately, “enthusiasm encouragement group” (aka swapping out coffee runs). We have a wonderful group of indie developers in Brighton, and we’re constantly finding ways to help each other, from coffee runs to production support to trailer editing. This is another extension of that!

But in even more exciting news, we are finally... Read more

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Read your opponent's moves and strike back before they know what's coming! City of the Shroud combines fighting game mechanics with tactical RPG gameplay through an intuitive combat system. Engage in a LIVE player driven campaign, where you will form alliances and fight for survival in a city held captive by a mysterious foe.

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