Developer's Blog

Chapter 1 Results!

Posted on September 18, 2018 by Shibusuke

Chapter 1 is a wrap! Here are the final results:

A last-minute push over the weekend has placed Omar ahead of Zem. Azura’s Merchants are now the most dominant in the city, followed by the rebellion, and then the Syndicate. Navid is trailing his arch-rival Zem by a significant margin, and poor Sohrab can’t seem to catch a break.

What happens now? To start, Moira will be looking at not only how each of the factions stands in relation to the others but also at how their alliances and beliefs have shifted over the course of the chapter.

As you played, you were not only changing your chosen leader’s influence, but also what they think of the other leaders. So far, you have undermined several alliances, but not always mutually - in many cases, you have one leader who still trusts their ally, while their ally no longer trusts them back. I wonder how that will play out?

It’s not all seeds of distrust, though - you’ve also strengthened some bonds, and even managed to push hard for one we would never have predicted. And remember, these characters’ allies and enemies are all tangled together (for example, in Chapter 1, Navid is allies with Omar and Sohrab, but Omar and Sohrab hate each other), so these effects will ripple across the entire fabric of the story.

I don’t want to go into too much detail to avoid spoilers, but you’ve given us some incredible material to work with.

What does it mean for the city to have the Merchants rise to power as everyone begins to turn on each other, the old balance becomes untenable, and the City Guard, ostensibly keepers of the peace, watching the city descend into chaos while they are powerless to stop it?

We’ll have to wait for Chapter 2 to find out!

Chapter 1's Influence Period Extended Through September 16!

Posted on September 10, 2018 by Shibusuke

This is a quick announcement to let you know that we're extending the influence period for Chapter 1 until the end of this coming weekend: Sunday, September 16. A few newcomers have arrived, and we want to make sure they have a chance to make their mark on Iskendrun.

And if you haven't finished Chapter 1 yet, now's your chance!

City of the Shroud Patch 1.01 Notes

Posted on September 06, 2018 by Shibusuke

This is a small patch to address one specific issue. Behold!

  • Fixed issue where players may not receive receive rewards from random battles after completing Chapter 1's story

That's it! We have more updates coming in a larger patch that we're still working on but wanted to get this update out ASAP.

Check out the Community post on Steam here!

Two Weeks Left To Influence Chapter 1!

Posted on August 31, 2018 by Shibusuke

Greetings, Fellow Citizens of Iskendrun,

This is a quick announcement to let you know that the influence period for Chapter 1 will be wrapping up in just under two weeks, on September 10.

That gives you two more weekends to complete Chapter 1 in order to make your mark on Iskendrun’s Balance of Power and the city’s leaders!

Once the Chapter 1 influence period ends on September 10, the Balance of Power and other under-the-hood influences will be locked in and will no longer change (you can still play the game as much as you want!). This will let us begin parsing your decisions and writing Chapter 2!

As a reminder, this is how the system works:

  • A chapter is released, with a several-week period where player decisions influence the state of the game world via the Balance of Power and other under-the-hood methods

  • After the influence period is up, we lock in the Balance of Power and other decision vectors as they stand

  • We then use this information to write the next chapter

  • You can play up to the most recently released chapter after the influence period is over, including alternate branches of the story; it just won’t affect the next chapter’s story

  • We release the new chapter, and the cycle repeats!

If you have any questions, please let us know in the forums (this announcement is cross-posted on our Steam forums)! Now get out there and make your presence felt!

State of Iskendrun: Volume 1

Posted on August 20, 2018 by Shibusuke

Greetings, Fellow Citizens of Iskendrun,

It has been a little over a week since City of the Shroud launched on Steam, and players are already having a dramatic impact on the state of the game world. As we work our way through each chapter, we will be posting semi-regular updates on developments within the game world to keep you up to date. Welcome to the State of Iskendrun: Volume 1!

A brief explanation for those who are new to the workings of the city: as players work their way through the branching story of Chapter 1, every decision they make impacts the the Balance of Power between the five factions vying for control. This Balance of Power is shared by everyone - every player’s every decision permanently alters the future course of the story as written by us, the developers.

On top of this, you as players will make decisions at critical junctures in the story that impact how the faction leaders view and relate to each other. At the start of the tale, each leader has two allies and two enemies, but based on your choices, allegiances are already beginning to shift...

As of the morning of August 20 when I took this screenshot, the current Balance of Power is:



The Merchant Queen, Azura nin Fateh, is the current leader of the pack, followed by the Syndicate Leader, Zem. Trailing them are the Rebel Commander, Omar; the Head Priest, Navid; and Sohrab, Captain of the City Guard. But their lead isn't set in stone yet - since the end of last week, Navid & Sohrab have risen from only 2% to 12% -- at the expense of Zem and Omar.

What will Azura's allies and enemies think of her jump to prominence, if indeed it remains by the close of this chapter?

The faction leader's alliances will be playing a major role in how the story unfolds in future chapters, so your choices will have massive repercussions for the city of Iskendrun and its citizens - and the choices you’re making are very, very exciting. We can't say more or we'll leak spoilers, but we're excited to see where you're taking the city!

This is one of the most fun aspects about working on a game like this - it’s thrilling to see how you all are impacting the world and the decisions you make take form. It’s truly inspiring, and we can’t wait to see where this all leads.

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P.S.: In general, we intend to provide details on future updates to the game, patch notes, and other information in separate posts. For now, the State of Iskendrun will focus keeping players up-to-date on developments within the game world. Suggestions are still welcome, of course!