There Will Be Bugs - Prototype is a Go!

Posted on October 01, 2015 by Shibusuke

It has been a long time coming, but we’re thrilled to announce that our humble game, City of the Shroud™, is now available in prototype form! Whooo!

Go ahead and grab the demo for Windows or Mac from either Itch.io or GameJolt:

Now we can get down to what we’ve wanted to do from the beginning - put the game out there in your hands and get feedback from you, the players. Once you’ve given the game a whirl, head on over to the forums and let us know what you think!

We’re especially interested in feedback about:

  • Basic combat mechanics and gameplay

  • Key user interface elements (Combo Wheel, etc.)

Also, if you encounter any bugs, you can report them directly from inside the game here:

 

 

This will send us an email, but you can also take a screenshot (and can even see the error console in the Submit Bug Report menu) and head over to the forums as well.

So, what does releasing a Prototype mean, and how are we going to do this?

Basically, we’re going to be adding all of the features we have planned for the game over time, and adjusting them based on what people have to say about them (great! terrible! indifferent!). This means there will be feature phases and clean-up phases, where we add, then we tune. Tick, tock.

Right now, we’re on the combat fundamentals and basic UI phase. We want to make sure that combat is functioning, that it’s fun, and that the UI is intuitive to use. And if it isn’t? Your feedback will help us fix it!

One warning: intuitive doesn’t always mean pretty! Rather than spend our time making fancy imagery for something that isn’t final, we’ll be making gradual adjustments to placeholder artwork until we’re happy with the way something works and feels, THEN focus on making it look nice (game development!).

(You can check out this blog entry to see what I’m talking about.)

So that you can see what we have in store, here’s a list of some the elements we’re planning to add to the game over the next few months:

  • Character customization

  • Character swapping/team building

  • More moves and abilities

  • The game’s quest system and story infrastructure (won’t that be fun to test!)

To get the latest information on the game’s progress, be sure to sign up for our newsletter (at the top of the page!), follow us on Twitter, like us on Facebook, and join us on the forums (that’s all of ‘em!).

To say we’re excited would be an understatement - we’ve been working towards this for a long time, and can’t wait to get the game into the hands of players. Go forth and play!

**It looks like our forums are borked right now - we're working on fixing them ASAP! In the meantime, reach out to us over Twitter or Facebook with comments or feedback!